Damage output went insane when I rested then subclassed him into a Nightseeker.  Medic’s just going to be a red mage by subclassing the Runemaster at the moment.
Max Squall Volley (6-16 hits for 22 tp)Max BullseyeMax Power BoostMax EnlightenmentsubMax Speed BoostsubMax Blade Flurry (chance for 2 attacks)subMax Follow Trace
With 2 REALLY strong bows (with skills).  Hot damn, I think he did over 4000 (physical/slash/non-elemental) damage in one turn since each hit for Squall Volley landed at around the 200-250 mark EACH HIT with an average of 10 or more hits per use along with the fact that Blade Flurry activated…
…unleashing another Squall Volley (for free - absolutely no tp usage at all) for sheer overkill to reach the 4000+ mark.
And that was without using Lock On and Spotter prior along with being only lvl 56.  Just Squall Volley on the first attack.
Also, this was against a 4th labyrinth enemy in the second room of the 3rd floor.

SO MANY NUMBERSSSSSSS

Damage output went insane when I rested then subclassed him into a Nightseeker.  Medic’s just going to be a red mage by subclassing the Runemaster at the moment.

Max Squall Volley (6-16 hits for 22 tp)
Max Bullseye
Max Power Boost
Max Enlightenment
subMax Speed Boost
subMax Blade Flurry (chance for 2 attacks)
subMax Follow Trace

With 2 REALLY strong bows (with skills).  Hot damn, I think he did over 4000 (physical/slash/non-elemental) damage in one turn since each hit for Squall Volley landed at around the 200-250 mark EACH HIT with an average of 10 or more hits per use along with the fact that Blade Flurry activated…

…unleashing another Squall Volley (for free - absolutely no tp usage at all) for sheer overkill to reach the 4000+ mark.

And that was without using Lock On and Spotter prior along with being only lvl 56.  Just Squall Volley on the first attack.

Also, this was against a 4th labyrinth enemy in the second room of the 3rd floor.

SO MANY NUMBERSSSSSSS