Holy crap. Xerxes (my Nightseeker) is insta-killing and petrifying things almost 1 out of every 3 turns.
Last Estoc - 4 insta-death forges
Khanjar - 5 petrification forges
I wound up killing the Great Dragon (the red one) in one hit on the first few turns. Corrected.
ATTACK with a Last Estoc forged with maxed insta-kill on my Nightseeker.
I really didn’t expect that to actually happen.
It’s pretty straightforward.
Deckard - D, Xerxes - X, Clyde - C, Yin - Y, Hugh - H
Deckard’s the elemental powerhouse and symbiotic with Squall Volley, Clyde’s the secondary powerhouse and symbiotic with the links, Xerxes does his own debuff/killer thing, Yin is the binder, reviver, and pseudo-healer, and Hugh is the buffer, bad status cleaner, reviver, and emergency healer (he also hits things).
X - Sleep/Nerve Throw (if not, then VENOM)
D - Vanguard
C - Spotter (if Y uses Snare and enemy’s asleep, then Lock On/Charge - if Snare but not asleep, then Silver Arrow)
Y - Chain/Hood/notusedverymuchSnare Circle (for healing and actual binding)
H - Energy Tango/Refresh Dance
D - Improve Link
X - MORE THROW DEBUFFS (unless the enemy’s sleeping - then he just sits there having an existential crisis)
C - Lock On/Charge (ring equip)
Y - Atrophic Eye
H - Attack Tango
D - (Elemental) Link Skill
X - Attack (2 hits, also hoping to land a random petrification/insta-death depending on weapons)
C - Squall Volley
Y - Dismiss Blast/Attack (if I still want to heal)
H - Attack (1-3 hits, also hoping to land a random petrification/insta-death depending on weapon)
It’s a rather sustainable team for me. Unfortunately, I’m probably going to have to grind some Runemasters and Imperials for those later bosses because this team’s damage output isn’t so hot compared to the sheer nuking power of those particular classes.